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DUNGEON ONLINE

by OcellusLabs.online

It's an online adventure and survival challenge, inspired by the theme of dungeons. This dungeon will have a total of 10 floors — that may grow to 15 or 20 at most, depending on future plans. The task is simple: survive and escape the dungeon in a single run.

Floor One is currently in development and will launch soon — feel free to explore and gear up while you're at it. It's a 15 by 15 km map with distinct areas, lore, and realism (graphics are something we'll keep improving over time).

Best effort has gone into making this challenge hardcore enough for the thrill, and light enough to enjoy.

A lot of unique events and factors exist in this world — even the dev can't predict all of them.

A full list will be rolled out soon.

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  • What that costs, you will learn on your first death. Your lives are important — don't waste them.
  • Escaping the dungeon in a single run will be rewarded to the player, in real life.
  • The reward is tied to the game's overall success (TBA) — a cash prize is possible, since that's easiest to hand out.
  • Whether every player who completes the challenge in a single run will be eligible for the reward, or only the top 3, hasn't been decided yet.
  • Per-floor completion rewards are also being considered (1st, 2nd, and 3rd place only).
  • A single run means entering and escaping with the same character. Using a different character marks the start of a new run. (Mercy has been shown here, so everyone rides the same boat.)
  • Each floor is its own world to explore — defeat its floor boss to move on to the next.
  • There's no tutorial. This is the full game as envisioned, not a softened version — though an easier starting area has been designed so you won't die right at spawn, giving you time to learn.
  • Your class is defined by your actions.